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»» Click here to get back to the Tutorials Section ««

 

Glass


Hello and welcome to our "Glass" Tutorial for the hammer editor 3.4 / 3.5. Here you'll learn how to create breakable glass.

First of all you have to create a brush with a glass texture.

 




Now you've to create a entity with the glass textured brush. Select the brush and press CTRL + T or rightclick -> tie to entity. A new window will pop up. Replace button_target with func_breakable.



Change the render mode to "Texture".



With FX Amoint (1 - 255) you can choose a value between 1 and 255. The value 90 is the best for glass because the more transparent glass is the more the fps will drop in game. 255 will make the glass non-transparent. You can experiment with the values to find your right one.
 


Now the glass should look like this.





Thats our short glass tutorial. We hope you learned something new. Thank you for reading.

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