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Hello and welcome to our "Glass" Tutorial for the hammer editor 3.4 / 3.5. Here you'll learn how to create breakable glass. Now you've to create a entity with the glass textured brush. Select the brush and press CTRL + T or rightclick -> tie to entity. A new window will pop up. Replace button_target with func_breakable. ![]() Change the render mode to "Texture". ![]() With FX Amoint (1 - 255) you can choose a value between 1 and 255. The value 90 is the best for glass because the more transparent glass is the more the fps will drop in game. 255 will make the glass non-transparent. You can experiment with the values to find your right one. ![]() Now the glass should look like this. ![]() ![]() Thats our short glass tutorial. We hope you learned something new. Thank you for reading. |
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