| Rotating Doors |
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First of all you have to create two brushes. One will be a hinge and have to be very small. The other brush is the door. That should look like this.
If you've created the brushes you have to put a door texture on the big brush (if you want). On the hinge you have to put the origin texture. That should look like this. ![]() Now you need only a "func_door_rotating" entity. Select the two brushes and press CTRL + T or rightclick -> tie to entity. A new window will pop up. ![]() Replace the standard entity button_target with func_door_rotating. In the properties you can set up many other things but you dont need them now. With distance you can change the angle for the door. 90 is the standard for doors in HL + Mods. ![]() Now you've to check "One-way" on Flags and the door is ready. Notice: You cant see the hinge ingame! ![]() Now the door should look like this ingame. ![]() Thats our short doors tutorial. We hope that you learned something new. Enjoy your mapping! |
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