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20.May.2012

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»» Click here to get back to the Tutorials Section ««

 

Glass


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Hello and welcome to our glass tutorial. First of all we need a room or map to place the glass.

 

Picture1


Now we have to create a block with the noDraw texture on the place the glass should be.

 

Picture2


The next thing we have to do is to select the "texture application tool" and change the texture outside of the block to glass/offwndwb.

[Attention:] Be sure that only one side of the block got the glass texture. The rest of the block should have the noDraw texture.

 

Picture3


Now use CTRL+T to get the object properties. You also can use the wireframe windows to change the object. Select the "window" and use rightclick -> tie to entity. The last step we've to do is to change func_detail to func_breakable_surf.

And here we are, you've created a window.

 

Picture4


Picture5

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