| Glass |
![]() Hello and welcome to our glass tutorial. First of all we need a room or map to place the glass.
![]() Now we have to create a block with the noDraw texture on the place the glass should be.
![]() The next thing we have to do is to select the "texture application tool" and change the texture outside of the block to glass/offwndwb. [Attention:] Be sure that only one side of the block got the glass texture. The rest of the block should have the noDraw texture.
![]() Now use CTRL+T to get the object properties. You also can use the wireframe windows to change the object. Select the "window" and use rightclick -> tie to entity. The last step we've to do is to change func_detail to func_breakable_surf. And here we are, you've created a window.
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