| Hostage Rescue Zone |
![]() Hello and welcome to our Hostage rescue zone Tutorial. First of all you need to create a big brush (block) with the trigger texture (tools/trigger). ![]() If you did that, you've to change the brush to an entity. Use the selection tool to select your trigger block. Press CTRL+T to get the object properties. Change func_detail to func_hostage_rescue.
![]() In the Object properites you dont have to change something. But you've to place a "Hostage rescue" texture and add hostages to your map.
![]() To place the texture choose the texture (decals/militiahostagerescue) and use the apply overlays tool. Place the texture under the triggerbox.
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![]() Now you've complete the hostage rescue zone. But you need some hostages as well. To place them you have to choose the entity tool and choose the entity "hostage_entity".
![]() Now you have to choose a place on your map where you'll place the hostages. You can place as many hostages as you want.
![]() But you're not finished yet. You have to change something that they will follow the player to the rescuezone. Thats a little bit difficult but easy to do. The hostages need the entity "info_node" to have a direction on the map. You have to place this entity on every corner on your map so that the hostages cant be lost.
![]() The entity "info_node" should be placed that the hostage can see the other. In this example we place three info_nodes to the rescue zone.
![]() Now its almost done. But you have to create a navigation for the hostages ingame. Start Counter-Strike: Source and open the console and use the following commands. sv_cheats 1 - map "yourmapname" (without "). After your map is loaded use nav_generate. This can take a while. If its done your map will restart automaticly again. If this happened its done. You placed a Hostagerescue Zone and Hostages on your map. |
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