| Navigation |
![]() Hello and welcome to the second lamda-rising tutorial covering navigation. In this tutorial we will clear up some of the functionality of the hammer editor in respect to the tools on offer. You need to do this before you start to make a map. So lets start the hammer editor. When the editor is open click "file" then "new". ![]() Now you will see four smaller windows open up on your monitor screen. They all have different parts to play mainly in the direction in which you view your project. So lets go quickly over them. The first one is the 3D View the oher three are for your wireframe views. Top right is the top view. Bottom left the front view and bottom right the side view. All of them as default in wireframe. But we will show you more about this when we create a block or something similer in the map. ![]() When you put the mouse curser in the top left corner of these boxes for example side view (x/y) or front view(y/z). Click on this area you can change wireframe to other useful views. But for now leave the views in wireframe. ![]() In the wireframe views you will see two intersecting green lines. These show you the middle of the map environment. When you hold the space bar and the left mouse button you can move the grid. This helps sometimes with positioning the camera. And with the mousewheel (if you have one) you can zoom in and out. ![]() In the 3D View you can use the W S A D keys as in most of the major games or you could use the curser keys. By now you should have noticed the small and large boxes that make up the grid. This helps with accirate sizing of the geometries. You may make the grid larger or smaller by using numbers 8 and 9 or you could go to the menu along the top of the screen where you will find two little grid icons. One has a plus symbol the other a minus. This will help you place items or objects accurately on the floor plan. As long as you use the snap to grid function. ![]() The first tool is the selection tool. ![]() When this tool is selected you can create yellow line box in one of the wireframe views. Above and to one side of this box you can see size values. You can change the height and the width. This will make it possible for you to select anything that exists within the box at the same time. ![]() The next tool is the magnify tool. You can use this tool especialy if you dont have a mouse wheel and obviously with it you can zoom in and out. ![]() With the next tool you can change the direction of the camera in the hammer editor. But we dont have a map yet. So you can see a red line with a green circle on your wireframe windows. The red line is the direction of the camera. We'll explain more later on. And here we are. You started the Hammer Editor and can now select something from the Menu. ![]() Da wir bisher noch nichts gebaut haben, lohnt es sich nicht das Entity Tool zu erklaeren. Da dieses Tool nur zu gebrauchen ist, wenn eine Grundflaeche (z.B. ein Block) vorhanden ist. With the block tool we come to the most important tool. Its used for about everything in your map. Including walls, floor, sky etc.) When you click on this tool and drag in one of the wireframe views, you will see its just like the selection tool. It will apear a yellow lined box on your screen. ![]() Release the left mouse button and the box will turn white. ![]() In the 3D view it will be shown as a white box with solid lines. This will show you the shape of your geometry. As with the selection tool you can change the height, width and length of the box again with size values. ![]() In the wireframe view in the top right you can see that there is a box that is 256 by 152.0. The bottom right is the sideview. Here its 256.0 by 64.0. Bottom left you'll see in the front view it shows the same only that if you change the width . The change is shown in the top right as well. When you press enter your geometry is created. ![]() The texture on the block is the default texture of the hammer editor. ![]() Far right you will see a browser with this texture on show. ![]() When you click on browse you will be able to check through them all. ![]() Now you can change the texture. But after you selected a new texture it still wont be on the block. How we do that we'll come a little later. But you can make another block now and this will have the new texture. Again there are other shapes to be found in the hammer editor. For example you could use a curve, a cylinder or triangle shape. To the right of your screen you will find under objects other shapes. Click on Sphere using the block tool. ![]() Place by draging once again the mouse to make the yellow lined box shape. Press enter and you will get a ball shape appear in the 3D view. But this is just an example. ![]() Now the texture application tool. ![]() With this you can change the texture on all six sides one at a time. ![]() If you want to, click on one side - go to browse and select a different texture. ![]() Then left click one of the sides, this will turn red. ![]() Click the right button on your mouse and the old texture is replaced. But only on one side. ![]() For example you can use the old texture on the top and use the new texture on the sides. Now to the apply current texture tool. ![]() If you select a block and browse a new texture on the right navigation you can use the apply current texture tool. This will replace all old textures with the new texture. with this tool you cant change just one side of the block. ![]() Now back again to the texture application tool. ![]() If you've used one texture already and dont want to search this texture there is an easy way to find this texture without searching. Click with the left mousekey on the side of the object where the texture is on and choose with a right click the side of the object where the textur should be. As you can see the face edit sheet window got many properties you can change. But we'll leave it for now as it is. ![]() There is also a useful tool called replace. You can find it by the texture application tool or by the far right when you use the selection tool. To use the replace tool, click on it and you will get a small window pop up. The left hand box has the original texture in it. The right box will be blacked out. Use the left box to view the textures you have already used in your project. If you click on one of these and now click the older texture will be replaced by clicking ok. ![]() The next tool is the decals tool. ![]() It has small and large textures that can be layed over existing textures. For example blood splat, bullet holes etc. Go over to your texture browser. Here you can find the filter. ![]() By typing in the word "decals" the browser will now give you only those textures which carry the word decal in their file names. But for this example we will use the blood splat. Double click on the texture and then go back to the object that you want to effect. ![]() You will now see that the mousepointer has an explosion icon where the curser should be. This means that you have now selected the decal tool. Now with the left mousekey you can place the decal on the surface of your object. ![]() But remember that you can not change the size of the decal using this tool. The wireframe window you can now place the decals over the whole area of the object that you have selected. But it is not impossible to change the size of the decals. Use the overlay tool and click again on the map so that we have a second bloodsplat on the block. ![]() Use the selection tool to enquire and resize the decal. You can now make it as small or as large as you want. ![]() Now we come to one of the most important tools. The entity tool. ![]() With this tool you can place NPCs, weapons, lighting and other useful objects into your map. Click on the entity tool and with the left mousekey click on the block on your map. You should get a little green man. This is the default entity known as "info_player_start" This is where your charakter will spawn. ![]() While the entity tool is selected on the right drop down menu you can now find other items and useful entities to add to your map. tool. ![]() But for now we will leave this tool on info_player_start. In the 3D window you can doubleclick on the entity and you'll get a new window open up. ![]() Here we can change lots of options or choose another entity like light. ![]() Also you can for example move the selected entity around the map in the wireframe window. Now back to the camera tool which we couldnt explain before. ![]() As you can see the camera is represented by a small light blue ball that can be positioned in all three wireframe views. But this can be over compicated. So we suggest you go to the 3D view and holding down the left mouse key you can change the direction of the camera. Holding both - the left and the right mousekey while moving your mouse forwards and backwards the camera will do the same. So now we've explained the maintools. We now come to the last two tools. The clipping tool and the vertex tool. But first the clipping tool. ![]() This will allow you to cut pieces out of the block. Or cut a larger block into two halfs without changing the size of the parent block. So now we have two more possibilities. When you now use the selection tool to select one of the blocks and then click on the clipping tool you'll see that nothing happens. Using the Wireframe sideview to put a line in the middle of the block. You'll see that one side of the block will turn white and the other side red. This will mean that if you now press enter the red side will be deleted, leaving the white side ![]() While holding the Shift key plus the X key you can switch the sides over. So that the other side becomes red or make both sides white ![]() If while the block on both sides remains white and you press the enter key this will cut the block in two. That you can now place independently ![]() You can use this tool to cut corners of your block. But first you need to put in at the angel of your choise and make sure that the corner is red. If it isnt use the Shift+X keys to change it to red. ![]() When the side is red press enter and the corner will disappear. ![]() But it helps if you experiment with this function. Practice makes perfect. This is the same for the vertex tool. ![]() Apart from you'll now have one side white and the other yellow. The yellow part is to change the height and the width of. With the white parts in the wireframe sideview you can click on the top left corner of the block and drag it downward to make the corner disappear. . ![]() Then press enter and the block will change to this shape. Also with this tool you need to experiment. But if something goes wrong click on edit then undo to put everything back to the way it was. That was the navigation tutorial of the Hammer Editor. We hope we could help you to get started with this program. For more information and questions visit our forum. We'll help you as much as we can. |
|
Rating
Rated 4.5/5 (2 Votes)
|