TNKTNKTNKTNKTNKTNKTNK
Sunday,
20.May.2012

Menu

Deutsch English

[ Navigation ]

-
-
-
-

[ Lamda Rising ]

-


[ Partner ]
 
emberstudio

 
[ Counter ]



VISITS19754
TODAY:11
YESTERDAY:52
HITS
TODAY:23
YESTERDAY:144
HITS TOTAL:144


[ Login ]






»» Click here to get back to the Tutorials Section ««

 

Water


Banner

Hello and welcome to our water tutorial. In this tutorial you will learn how to create realistic water. First of all we need a room where we can put in the water. This could be look like this.

Picture1


Now we will create a block in the size the waterplace should be with the texture "NoDraw". To use this texture type "Nodaw" in your filter of the texture browser.

 

Picture2


Here is an example.

 

Picture3


Now we have to get a water texture on the top of the block. (Use nature/water_canals03)

[Attention:] All water textures with "_beneath" or "_bottom" in the end you can not use for this.

Picture4


Now we have to place a water_lod_control with the Entity Tool on the water.

 

Picture5


The last thing we have to do is to place a env_cubemap on the water. Open the properties with STRG+A or rightclick then "properties". Choose the brush faces of the water. Click on "pick" and click on the water texture. Now a yellow line should be in the middle of the water.

 

Picture6


Now place env_cubemap and water_lod_control on the top of the water. That is everything we have to do.

 

 

Picture7

Thats it! This is how your water should look like ingame.

 

Picture8


Picture9


Thank you for reading this Tutorial. We hope that you have enjoyed it and everything works fine.

Rating
Rated 0/5 (0 Votes)

Your Comment